Posts

Programming Update, player death handling and health system update

 Added a system in which once the player dies they get sent to the spaceship where they can then respawn. Also updated the health system for player.

Health bar implemtentaion

 I recently added a health bar to the game.  Prototype:  - The health consists of a black rectangle with a red rectangle on top.  - When fully healthy, the red rectangle will perfectly cover up the black rectangle. As the character takes damage, the red rectangle will decrease according to the damage taken. This would show the black rectangle underneath, therefore showing the player's current health as well as the maximum health. - You can test the health by using the enter key (take 20 damage) and the space key (heal 20 health). Bugs - I had a problem with the decreasing of the red rectangle as a way to show damage taken. Fixes: I cropped a red rectangle from Google and used that as the source image, and I used .fillamount to decrease the length of the red rectangle. Update 1 - Instead of the health instantly disappearing, I changed it so it gradually ticked down to the designated health. This is done by using a combination of IEnumerator, for loop, StartCoroutine, and WaitForSeco

Programming Update

 Pushed a volume slider to the game which will change the volume of the background music based on user input through the slider.

Art & Assets Design Post 3

We finished adding sliding and jumping animations. Furthermore, we created new bosses, a lobby screen, and a background. 

Art and Assets Design Post 2

We have created a low-poly map which includes the different terrains the player will be traversing through as they play the game. We hope to add more details and other minor things to the map in the future.

Art & Asset Design Post 1

We have created a low-poly base character for our game using blender, and have given him simple textures. We also have created some simple run and walk animations for the character. We hope to add more characters and animations in the future.